In the last couple of posts, I’ve focused on Warfare Spells to change the battlefield, and now I want to add some neat things for non-caster leaders to add to Mass Combat. Unlike the spells, these class features and Feats specifically use Paizo’s Mass Combat rules.
Erratic Tactics (Advanced Rogue Talent)
Choose 1 Teamwork Feat and 2 Mass Combat Tactics. 1/day, you can lead the usage of these Tactics even if your allies or Mass Combat Unit does not have them.
If you are using a Teamwork feat, this affects 3 + Intelligence bonus allies within 60 feet, and lasts for 1 minute. If you are using a Mass Combat Tactic, the Unit you are attached to can use that tactic for 1 combat round.
For Glory (Barbarian Rage Power)
Requirements: 8th level, and Leadership or Charisma 15+
When you are raging, and attached to a Mass Combat Unit, you can take 10 damage to reduce the damage that the Mass Combat Unit takes by 1. Also, you can choose what units are damaged when attacking a mixed unit.
Scrappy Squad (Combat Feat)
Requirements: Fighter level 8th, Weapon Training 1
As long as 1/10th of the Mass Combat Unit you are attached to has access to a type of weapon, you can act as your whole unit is attacking with that type of weapon. You must decide which weapon you are fighting with at the beginning of the round.
Strive (Ki Feat)
Requirements: Ki Pool, 8th level
You can spend a Ki point as a swift action to give your Mass Combat Unit an extra move action. You can instead spend a Ki point as an immediate action to have your Mass Combat Unit automatically succeed on a failed Morale check.
Fearsome Group Charge
Requirements: Banner, 8th level
If your Mass Combat Unit hits with a mounted charge, you may make the opposing army immediately make a Morale check. If they fail, they move their speed away from your unit, and lose the ability to move next round.
Deepwood Skirmish Leader
Requirements: Favored Terrain, 8th level
If your Mass Combat Unit is within one of your Favored Terrains, it is always within Advantageous Terrain. You also gain your choice of the Hit and Run or Triage boons.
Herald of the Forest
Requirements: Wild Empathy, 8th level
Mass Combat Units that you lead that have an ACR of at least 1, and consist entirely of Animals, Magical Beasts, and Vermin have their ACR increased by 1. In such a Unit, Special Abilities only require 25% of the Mass Combat unit to have them for the whole Mass Combat Unit to have them.
Normal: More than 50% of a Mass Combat Unit must have a specific ability for the Mass Combat Unit to have a specific ability.
I do intend to have one last post on Warfare Spells before I go to other things. I’m looking forward towards hashing out a couple of high level Warfare Spells.