You’re free to call this an attempt at a Hybrid Wizard/Ranger, although this doesn’t borrow as much of Ranger as one would like. This was originally conceptualized before ACG, actually coming to mind shortly after the Words of Power variant, seeing about something that hopefully felt like a Truenamer without having to untangle the horrible mess of the actual truenamer. He does get some powerful class features, but in return, he’s saddled with a spellcasting system that doesn’t have the most powerful spells, and he’s short 1-2 spell slots of every level by being a Generalist.
Truespeaker (Wizard Archetype)
The truenamer strives to know the names of the bits of creation that make up a creature, if they can’t already hunt down the story of a creature in Truespeech, the language that precisely describes the world.
Truespeakers must be Generalist Wizards with the Words of Power variant. While a Truespeaker can take other Wizard Archetypes that can restrict schools and replace Wizard feats, it cannot replace any other class features, nor can it grant specialist spell slots.
Utterance of the Future (Sp): As a standard action, you can attempt to nudge the future of a creature within 30 feet of you. If that creature fails a Will Save (Dc 10 + 1/2 Wizard level + Wisdom Modifier), that creature takes a -2 to all actions for 1 round. This is considered a [curse] effect, and is negated by a creature under Haste, or a creature whose truename cannot be changed. You may use this ability 3 + Intelligence Modifier times per day.
Truenames: You know the precise names of a number of creatures or places equal to 1 + your Wisdom bonus (if any). When you cast at least a 1st level spell on any creature you know the Truename of, you gain the bonus of the highest Utterance of Life. If it is instead used to target a location or used within a location that you have the truename of, you may instead use the highest bonus of Utterance of Hearth. A truename loses it’s usefulness after 1 month of not at least casually observing the creature or location, as a truename also tells the story of the target.
You may prepare any number of wordspells with another word of the highest effect word allowed for how you use the slot (for example, if your 3rd level slot has 2 words, you can only add an extra 0th level word). You must choose which word is the bonus word when you prepare the spell. When you cast this spell on a creature that you know the truename of, or targeting or within an area you know the truename of, the bonus word takes effect. Otherwise, the spell casts without the bonus word. This replaces Arcane Bond.
Utterance of Life (Ex): At first level, choose 1 creature that is on the Ranger’s Favored Enemy list. Due to your extra familarity with the short names of these creatures, whenever you cast a wordspell against that creature type from your Truespeaker slots, gain a +1 bonus to the DC, a +2 bonus to the spell penetration check, and a +2 bonus to the attack rolls. At 5th level, and every 5 levels after that, you both choose another creature type, gaining those bonuses against that creature, and you may choose 1 creature type that you’ve already chosen (including this one) and increase the DC bonus by 1, and the attack roll and spell penetration check by 2.
Utterance of the Hearth (Ex): At 3rd level, choose 1 terrain from the Ranger’s Favored Terrain list. Due to your understanding of the names of the objects in the location, you gain a +1 caster level, and the area of effect radius increases by 5ft (double for lines) to spells that are cast within or target the location of the Favored Terrain. You also gain a +2 to Concentration checks when casting a wordspell within that terrain. At 8th level and every 5 levels afterward, you both gain this bonus to a newly chosen terrain, and increase 1 terrain’s bonuses (including the newly chosen one) by +1 caster level, +5ft area of effect radius, and +2 to Concentration checks.
Utterance of Unnaming (Su): At 20th level, you gain the fearsome ability to unname the free will, if not the creature itself. You can cast a wordspell that ignores immunity to mind-affecting spells and immunity to death effects by attempting to hijack their truename. However, if you don’t know their truename, they gain a +10 bonus against the spell, and cannot fail the saving throw by rolling a natural 1.